Thursday, December 13, 2012

Learning Autonomy


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STIMULATING STUDENT’S LEARNING AUTONOMY THROUGH THE USE OF MOVIE MAKER PROGRAM


Agung Dwi Nurcahyo
English Education Department of Muria Kudus University
agungdwinurcahyo@gmail.com

A paper presented in 59th TEFLIN International Conference at Widya Mandala Catholic University, Surabaya

Abstract

Student’s autonomy has become a central issue in Competence Based Curriculum in Indonesia since this model of curriculum promotes a student centered learning approach. Computer is one of the ICT media which can be used to encourage students’ learning autonomy. Movie maker is one of computer programs which can be used to facilitate the encouragement of autonomous learning on improving student’s English speaking skill. This study is done to explore a case of autonomous learning activity through the use of movie maker program in an English class at Guidance and Conseling Department of Teacher Training and Education Faculty of Muria Kudus University. Using a qualitative method of case study, the study finds that the classroom activity of using movie maker program has motivated students to have a learning autonomy. The learning autonomy is reflected in such activities as (1.) improving English public speaking skill through a practice of being a tourism news reporter, (2) developing literacy through socio-cultural understanding and practice of using Information and Communication Technology. Therefore, Movie Maker Program is a practical alternative teaching media in English class.

Keywords: movie maker program, learning autonomy, information and communication technology

Abstraksi
Kemandirian dalam belajar telah menjadi fokus utama di dalam Kurikulum Berbasis Kompetensi (KBK) karena model dari kurikulum ini menggunakan pendekatan pembelajaran yang berpusat pada peserta didik (Student Centered Learning). Komputer merupakan salah satu media pembelajaran yang berbasis teknologi informasi dan komunikasi yang dapat digunakan untuk memfasilitasi terlaksanannya pembelajaran mandiri dalam upaya peningkatan ketrampilan berbicara dalam bahasa Inggris. Penelitian ini dilaksanakan dengan tujuan untuk mengeksplorasi sebuah kegiatan belajar mengajar di dalam kelas yang menggunakan program movie maker sebagai media pembelajaran pada mata kuliah bahasa Inggris di program studi Bimbingan dan Konseling, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muria Kudus. Dengan menggunakan metode kualitatif, yaitu dengan pendekatan studi kasus, hasil penelitian ini menunjukkan bahwa penggunaan movie maker sebagai media pembelajaran telah mendukung terciptanya suasana lingkungan kelas yang kondusif untuk mendorong para peserta didik untuk belajar mandiri. Kemandirian belajar dari para peserta didik terlihat pada tiga hal, yaitu (1.) peningkatan ketrampilan berbicara di depan publik melalui praktek yang intensif dalam tugas membuat reportase tentang obyek wisata, (2.) peningkatan literasi terhadap pemahaman sosiokultural, serta (3.) latihan menggunakan teknologi komunikasi dan informasi. Dengan demikian, program movie maker dapat digunakan sebagai media pembelajaran alternatif dalam mata kuliah bahasa Inggris.

Kata kunci: program movie maker, kemandirian belajar, teknologi informasi dan komunikasi


Introduction
 
Monotonous teaching method may cause student’s disinterest to the class since not every student learns in the same way. Some students tend to be visual learners; while others prefer to hear information. In some cases, they prefer to work alone; while some others like to work in group. Teachers should be aware of this reality so that they will not get stuck on a monotonous method of teaching. Teaching with various learning activities will make students interested in the class. To make students feel interested in the class, a teacher should design the class in such a way that the students will feel necessary for them to participate in the class. Therefore, teachers need to encourage students to be active in the class by involving them in the learning process. Involved learners will enjoy the class and become autonomous learners. Students’ participation in classroom is the key to the encouragement of learning autonomy (Dwi Nurcahyo, 2011). Poorman (2002) points out, “true learning cannot take place when students are passive observers of the teaching process”. Teachers often find students feel disinterested to the class because the teachers do not create a condusive atmosphere for the participation of the students in the class. Involving students in classroom activities is a way of anticipating student’s disinterest to the class. 
 
Active learning model which extend some learning techniqes, like cooperative learning, project based learning, and other learning techniqes, has been found to be an effective way to create a supporting environment for students to encourage them to be involved in learning activities. Another key of promoting student’s learning autonomy is developing student’s responsibility in the class since both terms of autonomy and responsibility are interrelated. Perception on considering students as responsible ones cannot just be based on a surficial view, like how diligent students are in doing the their homework, or how obedient they are to their teacher’s instruction, but it is more on an awareness of accepting the idea that students’ own efforts are crucial to progress in learning, and behave accordingly (Scharle and Szabὀ, 2000: 3). Students will feel that they need to be involved in the learning activities without feeling burdened since they have such kind of awareness. At this point, teachers need to think of activities or projects that can motivate students to be actively involved in the classroom. The activities can be done through the use of active learning methods which are incorporated with the use of information and communication technology. There are many computer programs which have been widely used by English teacher as teaching media. 
 
This study aims at describing a case of an effort to stimulate student’s learning autonomy through the use of movie maker computer program in an English class at Guidance and Counseling Department of Teacher Training and Education Faculty, Muria Kudus University. It uses a qualitative approach by describing a case of classroom activity in English class which uses movie maker computer program as a medium of encouraging student’s learning autonomy. Student’s autonomy has become a central issue in Competence Based Curriculum since this model of curriculum promotes a student centered learning approach. In this case, teachers should position him/herself as facilitator so that students have more opportunity to participate in classroom (Brandes and Ginnis, 1986). One of the ICT media which can be used to encourage students’ learning autonomy is computer. It is an essential tool that helps teachers facilitate an autonomous language learning process (Dwi Nurcahyo, 2011). Movie maker is one of computer programs which can be used to facilitate the encouragement of autonomous learning on improving student’s English speaking skill.

Stimulating Learning Autonomy through the Use of Movie Maker Program

Bloom’s new taxonomy states that there are six learning competencies, i.e. remembering, understanding, applying, analysing, evaluating and creating (Forehand, 2005). This viewpoint shows that the highest level of learning competencies is when students are able to create something as a result of a sequence of learning activities. As a facilitator, a teacher should create and maintain a learning environment in which learner can be autonmous so that students can experience a learning process to reach the level of creating something. If the learning environment is conducive, students will be encouraged to actively participate in the classroom. To facilitate students for having more opportunity to participate in classroom, teachers can use project based learning method. This method helps students to autonomously create their own learning product. This method allows students to autonomously complete tasks or assignment given by teachers. Project based learning method enables students to be engaged in an active learning activity. Besides, the method can possibly encourage students to develop their literacy since they will have opportunity to access as much information as possible from various sources of information to complete the project. When the student’s project is incorporated with the use of information and communication technology, students will naturally get motivated to be more active in the learning activities since they are naturally challenged to complete the classroom project.

This study is done to investigate a case of classroom activity in an English class at Guidance and Counseling Department of Muria Kudus University, which is assumed to be able to motivate students’ learning autonomy. The activity done in this English class is designed in a project based learning method. In the class, students are supposed to make a project of making a movie of a tourism news reporting. The procedures that should be done by the students are as follows:
  1. Finding an object of tourism
  2. Making a script of tourism report about the selected tourism object
  3. Demonstrating the script
  4. Recording their performance of being a news reporter of tourism object
  5. Processing the record into a file of movie by using movie maker program
The above activities are done by the students for 3 months. As a facilitator, the teacher gives advice and guidance of how to make the movie. The students are also allowed to consult with their friends who are skillful on movie maker program. In every meeting in the classroom, the teacher keeps checking the students’ progress report of completing this assignment. It is on the purpose of monitoring their activeness in completing the task. The teacher also records their perception about the project in terms of whether they are interested in the activity or not. The teacher also inventarizes the difficulties found by the students in doing this project.

The study finds that the use of movie maker computer program has stimulated students’ participation in classroom as they do a project of making a self movie. Learning autonomy is naturally and gradually developed when they are exposed to the activity of recording their speaking performance of tourism report and of processing their video recording into a movie by using movie maker computer program. Speaking skill is also indirectly trained since they have to give their best performance of spoken tourism report in front of camera. Movie maker computer program has found to be an alternative to stimulate students’ activeness of learning autonomy for improving their knowledge of Information and Communication Technology as well as developing their English speaking skill. This activity will also indirectly develop students’ literacy about ICT since it provides encouragement for students to search as much information as possible about ICT. In this case, English communicative skill has been indirectly developed through the activity of video shooting on the students’ speaking performance of tourism report. So, the study reveals that the classroom activity of using movie maker program has motivated students to have a learning autonomy. The learning autonomy is reflected in such activities as (1.) improving English public speaking skill through a practice of being a tourism news reporter, (2) developing literacy through socio-cultural understanding and practice of using Information and Communication Technology. Therefore, Movie Maker Program is a practical alternative teaching media in English class.


Conclusion

The use of computer has been empirically beneficial to help English teachers or lecturers engage their students in a conducive situation for autonomous learning activities as the core of Student Centered Learning model. Making a self movie by using movie maker computer program is an alternative classroom activity that can be done in an English class. This activity has been empirically found to be able to stimulate students to do an autonomous learning for improving their English speaking skill and literacy about Information and Communication Technology (ICT). Therefore, it is recommended for teachers, lecturers or education practitioners to maximize the use of ICT in their teaching activities, though it is not the only media for doing creative teaching.


REFERENCES


Brandes, D. and P. Ginnis. (1986). A Guide to Student Centered Learning. Oxford: Blackwell. In O’Neill, Geraldine and McMahon, Tim. Student Centered Learning: What does it mean for students and lecturers? Retrieved on 20 September 2011 from http://www.aishe.org/readings/2005-1/oneill-mcmahon-Tues_19th_Oct_SCL.pdf

Dwi Nurcahyo, Agung. (2011). “Film Dubbing” as an Alternative of ICT Based Teaching in Translation Class. A paper presented at the 58th TEFLIN International Conference, IKIP PGRI Semarang

Forehand, M. (2005). Bloom's taxonomy: Original and revised.. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved 10 October 2012, from http://projects.coe.uga.edu/epltt/

Poorman, P.B. (2002). Biography in Role Playing: Fostering Empathy in abnormal Psychology: Teaching of Psychology. In Jarvis, Lori, Kathryn O., and Mike T. (2002). Role Playing as a Teaching Strategy. Retrieved March 16, 2011 from http://imet.csus.edu/imet3/odell/portfolio/grartifacts/Lit%20review.pdf

Scharle, A. and Szabὸ, A. (2000). Learning Autonomy: A guide to developing learner responsibility. New York: Cambridge University Press.
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